top of page
Low Fidelity Wireframes

Based on our design requirements, some of our storyboards, and our individual design sketches, our team started to brainstorm what our interfaces should look like. We chose three main pathways that were critical to our design solution. Our focus was mainly on big picture ‘stuff’ such as interactions, information layout, task completion, and the overall flow of our design. Minor details such as color and text were not considered until our hi-fi prototype.

​

Task 1: Scan Flower Species

Scenario: You and your friend are hiking on a trail and your friend notices some pretty flowers off the trail and wants to go pick them. You remember that your smart map mentioned that there were a few endangered wildflower species to look out for. 

Task:  Scan the flower species around you to learn more about them.

[Completion Criteria]: Successfully scans and retrieves information on the flower species.

Frame 1.png

Task 2: Learn about Hike

Scenario: You want to find a new hike near you and adequately prepare for it.

Task:  Discover a new hiking trail, explore what to bring on that specific hike, and learn about the trail conditions beforehand. 

[Completion Criteria]: Successfully retrieve list of items for the hike and look at trail conditions

Frame 10 (1).png

Task 3: Report Tree Damage

Scenario:  You are walking on the trail/hike and your path is obstructed due to a fallen tree.

Task:  Report tree damage around you

[Completion Criteria]: User must click on the report icon and successfully go through the entire process of reporting tree damage

Frame 21.png
bottom of page